Thursday, 25 February 2016

Evaluation



Evaluation

My target audience were people between the ages of 16-18 years old. They play video games, read books for English literature. I used the main character such as Scrooge to be in play in the game. The story of how he wants to change himself in order to change his future will give the player a purpose/reason on why they are playing.  By adding rewards in the game, it will give the player some motivation to continue to achieve the best score.
The colour I chose to appeal to my audience were known colours of subjects and moods to symbolize the theme such as Christmas were the colours red and green and the mood I determined on the way scrooge was hence the silhouette art style as it shows nothingness.
Since the style is a silhouette based, the greyscale would have come into play showing the mood of the environment. Film noir and German expressionism allows the audience to see the theme of the game. Since the book was based in the Victoria era I wanted create a black and white visual of the game. With hints of colour from my research won’t make the game look so bland and dull as I don’t want bore my audience by just the colour black and grey.
My knowledge of construct 2 has grown more, now that I have more knowledge and ways in which I can use certain buttons to do certain things. My art skills have improved by the sketches I did to upload and Photoshop more effectively.  Throughout this project I have done extensive research in order to perfect my animation walk cycle, learn basic and alternative ways to build a game as well as implementing objects in game.
If there was something I’d do differently in this project would be the game elements and the art style.

Evaluation - Personal Development

Evaluation – Personal Development

I learnt the basic elements and foundations of building a game in construct which helped improve my skillsets as a whole involving my drawing skills, photoshoping concept and generating art concepts that will be used to the foundation of the game.  I have learnt how the demographic can change the course of a game.
I believe the importance of this work is to expand my knowledge to help build a game if I was aiming it to as specific target audience and what certain element are allowed and what is restricted. It also helps understand what is needed to build a simple game using a game engine like Construct 2.
I put most of my effort in the animation and art work. Overall I do believe I put my best effort despise the time. I made quite a few mistakes while animating my character sprite but in the end I solved it by setting each frame separately and looking up walk cycle. If I was to try something different I would either change the art style or ask different questions in my questionnaire. I would also do more experiment with material such as paint.
The basic tutorials which I received my lectures on what is needed on each step was really helpful and effective as it opened my mind of what assets are required and art work. The group critique opened possibilities of how my game can be enhanced in various ways.
I never used pastels before as I was experimenting in creating silhouette buildings. I’ve never used to blog work however it has allowed me to keep track of things I’ve completed as well using a Gantter chart to make estimation of how many days it take to complete certain tasks as well as making time to time changes.
I could continue using E-blog as it helped to keep my work safe and it looks good to showcase to future employers. It keeps everything in order and looks professional depending on the layout, of course.

One main problem was implementing all my assets in construct 2 as I wasn’t familiar what certain buttons do which I never came across, so I took advice from my lectures and started watching some online tutorial. Another problem was animating my character as it was odd what playing the frames, for this I simply had some help from one of my lecturer and well as looking up walk cycle specifically for silhouettes.

Wednesday, 24 February 2016

Light/Theme/Style Moodboard

This is another mood board which I can use to refer to colours, lighting, camera angle.

Reference Images

This is my reference which I used to draw building shapes and took the proportion of it.




Tuesday, 23 February 2016

Story Board




Scrooge Ebenezer is a selfish and miserly old man who works as money lender in London. He is the sort of person that has no appreciation for fun and kindness and viewing it as a waste and loathed by everyone else around him.

During his supernatural visit by Jacob Marley and the Ghosts of Christmases Past, Present and Yet to Come, Scrooge has finally realised his mistakes and wrong doings in his life. Realising that his death will be meaningless and hell remain lonely. He has decided to become a better person; a new him. But he will have to act fast and change his ways as he races against time to outweigh his bad deeds. Scrooge now knows what he must do!

Developed Scrooge


Specific Audience 16-18+



My target audience are student’s that are taking on English literature as their core subject. I intend to make a revision base game to help them revise while having some entertainment. They are aged between 16-18, and they are interested in games such as plat former, side scrollers and fps. They play games mostly in platform and fps games. The sort of novels that these students read such as the Christmas carol, I can make this into a revision tool because most of them will use the net to find revision sites to learn from so it has given me an idea of presenting it into a game where they are given questions and puzzles to solve out while maintaining the “fun” level.