Wednesday, 16 March 2016

Game Design Document



Game Design Document (GDD)

Morality
(Engaging with an audience in art and design)




















Version (1.0)
Created (29th Jan/2016)
Last Updated (23rd Feb/2016)



Table of contents:

1: Project Overview
1.1               Summary
1.2               Basic Concept (no backstory)
1.3               Core Gameplay
1.4               Genre
1.5               Target Audience
2: Game Overview
2.1   Overview
2.2   Story
2.3   Character
2.4   Environment
2.5   Level Overview(s)

3         : Gameplay

3.1   Combat
3.2   Abilities
3.3   Score
3.4   Power-up’s

4         : Menu Layout

4.1   Colour Scheme
4.2   Title Screens
4.3   Tutorial screen
4.4   Credits Screen
4.5   Game Win Screen
4.6   Game Over Screen
4.7   High Score Table
4.8   Level Select Screen

5         : Game Layout

5.1   Camera Set up
5.2   Game Controls
5.3   Game Mode(s)
5.4   Player Count
5.5   Hours of Gameplay


1: Project Overview

Summary
Morality is a fast paced educational game for English literature students, which enables the player to go over questions and riddles related to the story of “A Christmas Carol”. Similar to a revision tool to help them to memorize and know key facts of the main book/event.  Through this they will understand the story and the moral values of this story.

Basic Concept (no backstory)
The idea is that the player needs to answer question and riddles for him to score points and get the highest on the score board. Each time when the question or riddle I answered correctly then the player is rewarded, however if they answer wrong they will have to face consequences of what is to come whether it’s a bullet , arrow or even spike  they can either dodge it as it is possible. Slowly these will increase to make it more challenging.

Core Gameplay
The player controls the character
Genre
-          The genre of this game is a 2D platform scroller

Target Audience
-          My target audience are 16-18 students who study English literature will play this like a revision tool.

2: Game Overview
Overview
The game is to mainly improve the minds of students who study English lit in writing essays or revising key scenarios as well as reminding them about the story.

Story
-          Scrooge Ebenezer is a selfish and miserly old man who works as money lender in London. He is the sort of person that has no appreciation for fun and kindness and viewing it as a waste and loathed by everyone else around him.
During his supernatural visit by Jacob Marley and the Ghosts of Christmases Past, Present and Yet to Come, Scrooge has finally realised his mistakes and wrong doings in his life. Realising that his death will be meaningless and hell remain lonely. He has decided to become a better person; a new him. But he will have to act fast and change his ways as he races against time to outweigh his bad deeds. Scrooge now knows what he must do!

Character
-          You play as Scrooge Ebenezer. The silhouette style is to reason the mood he is as he feels like his a nobody

Environment
The environment will be based on each spirit and time period; based in the Victorian era so for example the past ghost was based in London with tall buildings and Ferris wheel in where scrooge first encountered the spirit. But near the time of the main event of the story the scenery will be based on what the spirits want to show.

Level Overview
The level will be continue if they player has survived as well as maintaining a good score to move on to the next level. The level will have its own background matching the spirit so it stays consistent throughout the game. Each level will have harder understanding questions so the player needs to have a good understanding in grammar.
3: Gameplay
Combat
There won’t be any combat involved as there isn’t any necessary violence occurring.

Abilities
-          Jump over traps and bullets

Score
Each “question” right, the player get 5 points
5 points = £10
Each “riddle” right, the player get 10 points
10 points= £20

Power-ups
-          Shield (last 1 hit)
-          Double Money

6: Menu Layout

Colour Scheme
The colour scheme will mostly consist of the grey scale as well as red, green and white.
The end, win, lose, level select , high score and other screen will have a gradient colour between grey and blue.


Title Screens
 



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