Wednesday, 16 March 2016
Key Moments
This is a begining cut scene of what the last spirit shows the player of what scrooges future will be like and what might happen. It reminds the player about what happens in the book. This is to build the momentum going in the player while appealing to the story.
Game Design Document
Game Design Document (GDD)
Morality
(Engaging
with an audience in art and design)
Version (1.0)
Created (29th
Jan/2016)
Last Updated (23rd
Feb/2016)
Table of contents:
1: Project Overview
1.1
Summary
1.3
Core Gameplay
1.4
Genre
1.5
Target Audience
2: Game Overview
2.1 Overview
2.2 Story
2.3 Character
2.4 Environment
2.5 Level
Overview(s)
3
: Gameplay
3.1 Combat
3.2 Abilities
3.3 Score
3.4 Power-up’s
4
: Menu
Layout
4.1 Colour
Scheme
4.2 Title
Screens
4.3 Tutorial
screen
4.4 Credits
Screen
4.5 Game
Win Screen
4.6 Game
Over Screen
4.7 High
Score Table
4.8 Level
Select Screen
5
: Game
Layout
5.1 Camera
Set up
5.2 Game
Controls
5.3 Game
Mode(s)
5.4 Player
Count
5.5
Hours of Gameplay
1: Project Overview
Summary
Morality is a fast paced educational game for English literature
students, which enables the player to go over questions and riddles related to
the story of “A Christmas Carol”. Similar to a revision tool to help them to
memorize and know key facts of the main book/event. Through this they will understand the story
and the moral values of this story.
Basic Concept (no backstory)
The idea is that the player needs to answer question and riddles
for him to score points and get the highest on the score board. Each time when
the question or riddle I answered correctly then the player is rewarded,
however if they answer wrong they will have to face consequences of what is to
come whether it’s a bullet , arrow or even spike they can either dodge it as it is possible. Slowly
these will increase to make it more challenging.
Core Gameplay
The player controls the character
Genre
-
The genre of this game is a 2D platform scroller
Target Audience
-
My target audience are 16-18 students who study English
literature will play this like a revision tool.
2: Game Overview
Overview
The game is to mainly improve the minds of students who
study English lit in writing essays or revising key scenarios as well as reminding
them about the story.
Story
-
Scrooge
Ebenezer is a selfish and miserly old man who works as money lender in London.
He is the sort of person that has no appreciation for fun and kindness and
viewing it as a waste and loathed by everyone else around him.
During his supernatural visit by Jacob Marley
and the Ghosts of Christmases Past, Present and Yet to Come, Scrooge has
finally realised his mistakes and wrong doings in his life. Realising that his
death will be meaningless and hell remain lonely. He has decided to become a
better person; a new him. But he will have to act fast and change his ways as
he races against time to outweigh his bad deeds. Scrooge now knows what he must
do!
Character
-
You play as Scrooge Ebenezer. The silhouette style is
to reason the mood he is as he feels like his a nobody
Environment
The environment will be based on each spirit and time period;
based in the Victorian era so for example the past ghost was based in London
with tall buildings and Ferris wheel in where scrooge first encountered the
spirit. But near the time of the main event of the story the scenery will be
based on what the spirits want to show.
Level Overview
The level will be continue if they player has survived as
well as maintaining a good score to move on to the next level. The level will have
its own background matching the spirit so it stays consistent throughout the
game. Each level will have harder understanding questions so the player needs
to have a good understanding in grammar.
3: Gameplay
Combat
There won’t be any combat involved as there isn’t any
necessary violence occurring.
Abilities
-
Jump over traps and bullets
Score
Each “question” right, the player get 5 points
5 points = £10
Each “riddle” right, the player get 10 points
10 points= £20
Power-ups
-
Shield (last 1 hit)
-
Double Money
6: Menu Layout
Colour Scheme
The colour scheme will mostly consist of the grey scale as
well as red, green and white.
The end, win, lose, level select , high score and other
screen will have a gradient colour between grey and blue.
Title Screens
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